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Geometry Dash Hyperflux

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Geometry Dash Hyperflux

Geometry Dash HyperFlux is an level demon level in the world smash rhythm-based platformer Geometry Dash. Created by talented GD Lemons, the level ranks sixth in the Flux series. It has a 10-star rating and 3 user coins and is among the most desired levels because it offers its perfect mix of exciting design and unexpectedly easy play. Despite being described as demon level, it's one of the easiest in its class in version 2.1 and therefore an ideal introduction for players wishing to challenge themselves without excessive difficulty.

Geometry Dash HyperFlux screenshot

Gameplay Summary

The gameplay in Geometry Dash HyperFlux flows easily through different levels, engaging players while challenging their timing and reflexes to the maximum.

  • Cube Stage: Navigate blocks, trampolines, spheres, spikes, and saws while adjusting for rising speed.
  • Spider Stage: Travel along tunnel walls, expertly dodging danger.
  • Wave Stage: Slide between sloping walls and between narrowly placed spaces, a plateau highlight.
  • Transitions: The level alternates from cube, ship, robot, spider, and ball forms, requiring speedy adaptation.
  • Finale: Wave, spider, and ball play combined, topped by precision cube jumps.

The gameplay is faithful to Lemons' minimalist style, deserving of induction into the Hall of Fame.

Collecting Coins

Three hidden coins

  • First Coin (31%) – Requires heart collect at 15% of spider level.
  • Second Coin (45%) – Collected while tapping a purple globe lightly and falling between saw blades.
  • Third Coin (66%) – Requires heart at 48% of spider level to push trampolines around.

Special Features & Details

  • Soundtrack: The music track of the game was originally composed by GD Lemons.
  • Trivia: There was once a size portal at 25–27% but it has since been removed.
  • Bug Warning: At 20%, altered gravity causes a wave glitch leading to a collapse.

Discuss: Geometry Dash Hyperflux