Geometry Dash Very Hard CLG
Geometry Dash Very Hard CLG
What is Geometry Dash Very Hard CLG?
In search of a spine-tingling test of reflexes? Geometry Dash Very Hard CLG is a level you won't want to miss. Created by FunnyGame, one of the first and most influential Geometry Dash authors, this level first appeared in the Fusion Pack and quickly became favored. It remakes the classic Can't Let Go with its original music, blending nostalgia and fresh, innovative mechanics. With trap-heavy paths, sync-based gameplay, and challenging transitions, it's a highlight in the history of Geometry Dash.
Gameplay Breakdown
- First Cube (0–29%): A seemingly challenging start with many deceptive paths and hidden jumps. Memorization is most important, especially around the yellow rings at 14%.
- Blackout Cube (29–57%): The screen darkens, and players have to perform blind jumps and surprise traps. Skill depends on precise timing with six yellow balls before transitioning.
- Blackout Flight (57–71%): A close ship section requiring controlled, steady movement—perhaps the most difficult portion of the level.
- Ball (71–85%): Introduces Ball Mode, slightly easier than what came before but still requiring sharp precision.
- Ending Cube (85–100%): More lighthearted ending with the traditional congratulatory line: Your Great!
FAQ
What does "CLG" mean?
Short for Can't Let Go, which is the original level of Geometry Dash whose music is reused here.
Why is it called "Very Hard"?
When released under version 1.2, it was given "Very Hard." Nowadays, it's graded a less challenging 8★ level.
Why is it hard?
Hidden traps, decoy routes, blind leaps, and slim timing in the cube, ship, and ball sections.
Why is it special?
It was the first to introduce sync-based gameplay, where every move was perfectly in sync with the music.
How popular is it?
With over 5 million downloads and 270,000+ likes, it remains one of FunnyGame's all-time classics.
For more games in the Geometry Dash universe, click: Geometry Dash Square Shock and Geometry Dash Auto Clubstep .
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